Vincent Schwier

Gameplay Programmer (Junior) – Unity & Unreal

Focused on gameplay systems, multiplayer fundamentals and production-ready code.

Currently looking for a junior gameplay programmer position.

Projects

Last Chance

Singleplayer Puzzle · Unreal Engine · Solo

Puzzle game built to explore modular Blueprint-based systems.

UnrealBlueprintsSystems

• Modular Blueprint architecture
• Reusable interaction components
• Clean separation of gameplay logic

Itch

Benny's Adventure

3D Platformer · Unreal Engine · Solo

3D platformer focused on player movement and gameplay feel.

UnrealBlueprintsGameplay

• Character movement & jump tuning
• Camera behavior & feedback
• Blueprint-driven core mechanics

Itch

Estania

Narrative Exploration · Unity · Solo

Atmospheric exploration game with focus on pacing and storytelling.

UnityC#FMOD

• Scene flow & progression logic
• Audio-driven mood design
• Narrative pacing through gameplay

Itch

Book of Dreams

2D Platformer · Unity · Solo

2D pixel-platformer built to strengthen gameplay fundamentals.

Unity2DGameplay

• Custom 2D controller
• Collision & enemy logic
• Game-feel tuning

Itch

Reboot Eden

Game Jam · Unity · Team

5-day game jam project created under heavy time pressure.

UnityC#Game Jam

• Rapid prototyping
• Team collaboration
• Complete gameplay loop delivery

Itch.io

Skills

  • Unity & Unreal Engine
  • C# & Blueprint Programming
  • Gameplay Systems
  • Multiplayer Fundamentals
  • FishNet & Steamworks
  • FMOD
  • Git / GitHub
  • Blender & Substance

About Me

Game Creation student and solo developer focused on clean gameplay systems, realistic scopes and finished, production-ready projects.