Project Overview
Benny's Adventure is a 3D platformer built in Unreal Engine, created with a sharp focus on player movement and gameplay feel. The goal was to understand what makes platformers satisfying — not just mechanically correct, but genuinely fun to control.
What I Built
- Character movement system with precise jump tuning and air control
- Camera behavior that follows the player intuitively without fighting them
- Blueprint-driven core mechanics with a clean, readable structure
- Iterative game-feel tuning — numbers adjusted until movement felt right
Key Takeaway
Game feel is engineering. Getting movement to feel good requires systematic iteration — tweaking gravity scale, jump apex timing, and coyote time individually until the whole system clicks. This project taught me to treat feel as a measurable, debuggable property.