Vincent Schwier
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✦ Finished Solo Developer

Estania

Narrative Exploration · Unity · C# · FMOD

UnityC#FMODNarrativeAudio Design
Estania

Project Overview

Estania is an atmospheric exploration game built in Unity, with a strong focus on pacing, mood, and storytelling through gameplay. Rather than relying on cutscenes, the narrative unfolds through the environment and audio — using FMOD to dynamically respond to player actions.

What I Built

  • Scene flow and progression logic — non-linear exploration with clear pacing beats
  • Audio-driven mood design using FMOD for adaptive, reactive soundscapes
  • Narrative pacing through gameplay — story told through environment, not text dumps
  • Atmosphere-first level design with careful control of player attention

Key Takeaway

Working with FMOD taught me how powerful audio is as a gameplay system — not just ambience, but a direct tool for communicating game state and emotional tone to the player. A skill I carry into every project since.