Project Overview
Estania is an atmospheric exploration game built in Unity, with a strong focus on pacing, mood, and storytelling through gameplay. Rather than relying on cutscenes, the narrative unfolds through the environment and audio — using FMOD to dynamically respond to player actions.
What I Built
- Scene flow and progression logic — non-linear exploration with clear pacing beats
- Audio-driven mood design using FMOD for adaptive, reactive soundscapes
- Narrative pacing through gameplay — story told through environment, not text dumps
- Atmosphere-first level design with careful control of player attention
Key Takeaway
Working with FMOD taught me how powerful audio is as a gameplay system — not just ambience, but a direct tool for communicating game state and emotional tone to the player. A skill I carry into every project since.