Vincent Schwier
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🎮 Game Jam Team Project · 5 Days

Reboot Eden

Game Jam · Unity · C# · Team Collaboration

UnityC#Game JamTeamRapid Prototyping
Reboot Eden

Project Overview

Reboot Eden was built in 5 days as a game jam entry — a team project focused on rapid delivery under extreme time constraints. The priority: ship a complete, playable experience before the deadline, whatever it takes.

What I Contributed

  • Rapid prototyping — core loop playable within the first day
  • Team collaboration — coordinating tasks and integrating work from multiple contributors
  • Scope management — hard cuts when features risked the deadline
  • Complete gameplay loop delivery — start, middle, end, all in 5 days

The Jam Mindset

Game jams are a fundamentally different engineering challenge. The goal isn't clean code or perfect architecture — it's proving a concept works and shipping it. Knowing when to cut, when to hack, and when to polish is a skill of its own.

Key Takeaway

Working in a team under time pressure exposed gaps in communication and integration that solo work never does. Merging code from multiple people, resolving conflicts, and staying aligned on scope — these are production skills, not just jam skills.